Sunday, February 22, 2026

 February activities🐞 

Feneridi Elli, Oreoi Primary School Greece 








Thursday, February 12, 2026

Creating a rulebook for Safer Internet Day, G.Janevska - Serbia

 Creating a rulebook for Safer Internet Day

Working in international groups

 

Canva presentation:

The book  "Use the Internet Safely!"

We discussed 10 rules for online safety (how the message travels). Then we looked at the rule that students from Romania sent us and with the help of artificial intelligence we created the rule that we received (Alwaus think carefully about what you post on the Internet.



TABLE - RESEARCH

"Use the Internet Safely!"

The processed material is located in the Canva presentation:

TABLE - RESEARCH 

Puzzles - research material


The result at the department level:




On the occasion of the celebration of Safe Internet Day, the department carried out activities aimed at developing students' awareness of safe, responsible and cultural behavior in the digital environment.

The activities started with a discussion about digital reputation and how our behavior on the Internet can leave a mark and influence others, as well as ourselves. A special emphasis is placed on feelings during the stay in front of the screen. Through artistic expression, the students showed how they can feel in the digital world - they pointed out that the Internet can cause sadness, fear and anger, but also joy and satisfaction. By doing so, they showed an understanding that digital content affects emotions and mood.

On the displayed poster entitled "A message that travels", the students learned about digital etiquette, rules of behavior on the Internet and respect for others. It was especially emphasized that we must not publish content that is not ours without permission, as well as the importance of respecting privacy. After the conversation with the help of artificial intelligence, a digital rule was created: "Always think carefully about what you post on the Internet."

At the end of the workshop, they filled out an evaluation sheet on which they expressed their feelings about the workshop and described - drew what they learned.

 






Tuesday, February 10, 2026

Safer Internet Day


As part of our international eTwinning project "United for Bees", the 2nd-grade students of Abazivka Gymnasium actively joined the global celebration of Safer Internet Day.
Since our young learners are only eight years old, it is crucial to build their digital literacy and online safety habits from an early age. We dedicated a special creative session to this topic, focusing on the theme: "Programs Used by Students".
🎨 Creative Puzzle Activity
Our students participated in a hands-on workshop where they colored and assembled heart-shaped puzzle crafts. Inside the puzzle pieces, the children identified and drew the logos of digital platforms, applications, and tools they already know or use for learning and entertainment.
🔒 What We Learned About Online Safety:
During this interactive lesson, we didn't just draw — we discussed vital rules for navigating the digital world safely:
  • Recognizing AI: We practiced distinguishing real photographs from digital art and images generated by artificial intelligence.
  • Account Protection: The students learned simple yet crucial rules on how to protect their personal information online.
  • Digital Footprint & Respect: We talked about respecting privacy and behaving politely while communicating in a digital environment.
This engaging activity allowed our second-graders to reflect on their first digital experiences, helping us create a safe, responsible, and friendly digital environment for all project participants.
Thank you to our wonderful students for their creativity, and to the parents for their ongoing support! Check out some highlights of our classroom process and the beautiful student works below! 🐝💛

FİNGER THEATER




 

FİNGER THEATER


 

Creating a rulebook for Safer Internet Day


 

The journey of bees to letterS


 

MATH ADVENT-CALENDAR

 


FEBRUARY WEB 2


 

Saturday, January 31, 2026

New Year’s Greetings, G.Janevska - Serbia

New Year’s Greetings

 New Year’s Greetings



                       We sent greetings to our friends!

                   HAPPY NEW YEAR 2026





We made a video greeting in our language.



Friday, January 30, 2026

Online game

 

Online game

                                                                         KIDS PUZZLE




Model of a beehive




This month in our class, we created a wonderful 3D beehive model that turned learning about nature into a truly exciting game. The children enthusiastically colored the bright little bees, carefully cut out each figure along the outline, and then happily glued them onto the prepared base of our future bee home. During the process, the paper beehive gradually came to life and filled up with little workers, showing the kids how life is organized inside a real bee family. This creative task not only helped develop fine motor skills, precision, and scissor skills, but also brought the children the joy of creating their own little universe.







 

Wednesday, December 31, 2025

Thursday, December 25, 2025

Online game, G.Janevska - Serbia

 

ONLINE GAME - DECEMBER

For the month of December, we created three games that helped students consolidate their knowledge of what they learned this month - the life cycle of a bee.
Memory - warm-up, 1st game
Bee life cycle - pictorial presentation, 2rd game

Bee life cycle - photo and name, 3nd game

A warm-up game

We’ve been learning about the life cycle of bees. Now let’s test our knowledge!

Another game about the life cycle of bees!





Virtual exhibition

 Primary school Dimitrije Todorović Kaplar, Knjaževac, Serbia   Virtual exhibition